Ultimate Frisbee Rules Summary
NUMBER OF PLAYERS
Corporate Ultimate Frisbee is played six a side
with four possible substitutes - a team can play with a
minimum of four players. Mixed teams must have a minimum of
two females on the field at all times.
SUBSTITUTES
Substitutes can be made at any time during play.
Interchanges must occur at the sideline, and players involved
must make physical contact prior to the substitute entering
the field of play.
DURATION & FIELD SIZE
The game will consist of 2 x 12 minute halves
with a 2 minute half time break.
The playing field is 35 metres plus two 15 metre end zones.
HOW TO PLAY
The object of the game is for each team is to
pass and catch the frisbee and score a point by catching the
frisbee in the end zone.
PLAYER POSITIONS
There are no set positions for general play.
COMMENCEMENT OF PLAY
Play is commenced with each team lining up on
their defensive end zone line. One player from the team
starting play throws the frisbee to the other team. As soon
as the frisbee is thrown in, players from both teams may
venture into the field of play.
After each point the game is recommenced in the same manner
by the scoring team. Teams change directions after each
point. So the scoring team recommences play from the end zone
they just scored at.
SCORING
Each team aims to score a point by catching the
frisbee in their opponent’s end zone. A player must be
wholly within the end zone to score.
GENERAL PLAY
The game is non-contact and as such all players
must keep their distance from all other players. The onus is
on all players to avoid contact with the opposition.
No aggressive play is permitted. Pushing, striking or
intimidating play is not permitted. Players must remain on
their feet at all times. Diving and sliding is strictly
prohibited.
When a player has the frisbee you must allow him to throw the
frisbee without interference.
POSSESSION
When a player receives the frisbee he must come
to a stop and throw the frisbee from that spot.
A player in possession must throw the frisbee, within 10
seconds of receiving the frisbee.
As soon as a player gains possession of the frisbee ALL
players must retreat at least 1 metre from that player.
All throws must be caught on the full. If the frisbee goes to
ground, possession goes to the other team. Intercepts are
permitted.
If a defending player deflects or blocks the frisbee while it
is in flight between players of the attacking team, and the
frisbee goes to ground, possession is gained by the defensive
team.
The thrower may only catch their own throw if an opponent
touches it in the air.
CHANGE IN POSSESSION
Whenever a pass is incomplete, the disc changes
possession; the defense immediately becomes the offense. The
offense then throws the disc from where it first touched the
ground, or where it first traveled out of bounds. Play
continues after turnovers.
Reasons for turnovers:
Drops – The player on offense
accidentally drops the disc onto the ground.
Blocks – A defender deflects the disc
in mid flight, causing it to hit the ground.
Interceptions – A defender catches a
disc thrown by the offense.
Out of Bounds – The disc lands out of
bounds, hits an object out of bounds or is caught by a player
who lands or leaps from outside the playing field.
Stalls – A player on offense still has
the disc after ten seconds.
DEFENCE
Only one to one defence is permitted and no more
than one player from each team may approach a frisbee in
flight. Players going for the frisbee must not cause any
contact with the other player and must actively avoid any
contact. All players must avoid contact and cannot force
right of way.
The player with the frisbee has right of way but he may not
charge or run at another player, or throw into another
player.
A defending player must keep a distance of at least 1 metre
from the player with the frisbee and may not interfere with
the player with the frisbee, nor charge or run at a player.
Advantage rule will be played where possible. Obstruction and
shepherding is not permitted.
CATCHING THE FRISBEE
If a player catches the frisbee on the full from
a throw, the player taking the catch may take the throw in
any direction. The player must take the throw or play on
within 10 seconds. A defending player may stand one metre
from the player with the frisbee but not interfere with the
players's attempts to throw the frisbee.
If a player prevents another player from catching the frisbee
by knocking his arm, contact will be called and the frisbee
goes to the non-offending player.
OUT OF BOUNDS
If a team causes the frisbee to go over the
sideline the opposing team gains possession and restarts play
at the point where the frisbee left the field. All defending
players must be at least 5 metres from the throw-in.
When the attacking team causes the frisbee to go to ground in
the end zone the defensive team gains possession at that spot
or can immediately advance to throw at the end zone line. The
same applies for an intercept in the end zone.
When the defensive team causes the frisbee to go to ground in
the end zone the attacking team gains possession at the end
zone line.
FREE THROWS
A free throw shall be awarded for:
i) any rough or dangerous play
ii) deliberate time wasting
iii) any breach of the rules
iv) dissent abuse or bad sportsmanship
v) harassing the player with the frisbee.
Dangerous play includes throwing the frisbee into a player,
charging at a player or reckless throwing.
* Free throws can be awarded with 10 - 20 metre penalties at
the discretion of the referee.
When a free throw is awarded all defending players must be 5
metres from the throw.
For any breach of the rules possession goes to the
non-offending team. The umpire will play advantage and play
on where ever possible.
SEND OFF
* Players will be sent from the field for
misconduct or aggressive play.
SHOES
IMPORTANT: Studded
football boots are not permitted. All players must wear
shoes.
CORPORATE CHALLENGE POINTS
Participation...........1
point
Draw........................2 points
Win...........................3 points
Forfeit......................0 points
Being forfeited to...4 points
Score 10 Points.........1 bonus point
Points are cumulative